The is the ultimate expansion for the fourth iteration of the official BattleTech Roleplaying Game (A Time of War) . Published by Catalyst Game Labs , this sourcebook transforms the core roleplaying rules into a deeper, highly customizable tactical experience.
From heavy support weapons for conventional infantry squads to high-tech stealth suits and electronic warfare suites, the book gives covert operatives the tools they need to infiltrate hostile dropships.
Easily print out specific character creation pages, vehicle record sheets, and reference tables without damaging a physical spine. BattleTech- A Time Of War Companion.pdf
Specific rules for running campaigns centered around espionage, Inner Sphere politics, or the strict honor codes of Clan trials. Why Get the PDF Version?
Let’s be honest: the core A Time of War vehicle rules could be clunky. The Companion streamlines combat for vehicles, aerospace fighters, and battle armor (Elementals). It introduces specific hit locations for vehicles and clarifies how conventional infantry interact with 'Mechs in an RPG setting. If your players ever try to steal a Savannah Master hovercraft or disable a Partisan tank, you need these rules. The is the ultimate expansion for the fourth
| Format | Availability | Key Details | | :--- | :--- | :--- | | | DriveThruRPG, BattleShop | Price: $15.00 (17.98 MB) | | Hardcover Print | Noble Knight, Amazon | MSRP: $44.99 (272 pages) | | PDF/Print Combo | No longer available | Early combo options not always combined |
BattleTech spans centuries of lore. The Companion provides structural advice and minor rule adjustments for running campaigns in the Age of War, Star League era, Succession Wars, Clan Invasion, Jihad, or the Dark Age. Easily print out specific character creation pages, vehicle
Provides new ways to approach combat with custom ordnance for personal weapons.