Lossless — Scaling V3.1.0.0
: GDI capture is no longer supported. If you are on a Windows version older than 11 24H2, the WGC capture option will default to DXGI if selected.
Select LS1 or AMD FSR for modern 3D games. Choose Nearest Neighbor for pixel-art games.
Have you tried the x4 multiplier on a 30 FPS emulator? Share your results in the comments below.
Enter . What started as a simple screen scaler for pixel-art games has mutated into one of the most disruptive utility tools on Steam. With the release of Lossless Scaling v3.1.0.0 , the developer has fired a direct shot at the giants, offering universal frame generation that works on any GPU, any game, and any content. Lossless Scaling v3.1.0.0
To get the best results from Lossless Scaling v3.1.0.0, you must configure both the app and your game correctly. Step 1: Adjust In-Game Settings Launch your game. Change the display mode to or Borderless Windowed .
You have integrated graphics. You want to play Baldur’s Gate 3 at 720p/40fps. Scale via FSR to 1080p, then generate to 80fps. It’s witchcraft.
Lossless Scaling is a third-party Windows application available on Steam. It injects modern spatial scaling algorithms and machine-learning-driven frame generation into games that do not natively support them. Unlike native technologies tied to specific hardware, this tool operates at the Windows Desktop Window Manager (DWM) level. It processes the visual output of any windowed or borderless fullscreen application. Key Features in v3.1.0.0 : GDI capture is no longer supported
No software is perfect. As of the current patch, users have reported:
: Supports multiple scaling types (like LS1, AMD FSR, and Nvidia NIS) for games that do not have native upscaling. Setup & Requirements
Lossless Scaling v3.1.0.0: The Ultimate Guide to Universal Frame Generation Choose Nearest Neighbor for pixel-art games
Leave it on DXGI for the lowest latency on Windows 10/11. Step 3: Trigger the Software
Lossless Scaling is a third-party Windows application designed to upscale video game graphics and inject artificially generated frames. Unlike native solutions such as NVIDIA DLSS, AMD FSR, or Intel XeSS, Lossless Scaling operates at the spatial level of the operating system. It functions independently of game engines or specific graphics card architectures. This universal compatibility allows users to apply modern performance-boosting technologies to older titles, emulators, and hardware that lacks native upscaling support. Key Features of Version 3.1.0.0
The processing pipeline is streamlined in v3.1.0.0. The GPU overhead required to generate frames is lowered by roughly 15-20% compared to older v2.x branches. This frees up crucial resources for the base game engine to maintain a stable baseline framerate. 4. Expanded Scaling Algorithms