Mr Meat 130 [patched] Jun 2026

: Grants direct entry to the lower laboratories, which is excellent for late-game puzzles but risky if Jeffrey is patrolling nearby.

[Spawn Point: Car] ---> [Navigate the Yard] ---> [Choose Entry Point] ---> [Acquire Weapons/Tools] | [Complete Rescue/Escape] <--- [Solve Basement Puzzles] <--- [Evade Mr. Meat/Pig] <+ 1. Navigate the Exterior Yard

The most common local reference to "Mr. Meat 130" is a butcher shop located on mr meat 130

You play as a protagonist tasked with rescuing a young girl kidnapped by Jeffrey Meteny (alias Mr. Meat), a butcher who went insane. Gameplay Mechanics:

In earlier versions, finding the shotgun was part of a specific interaction. In 1.3, this was removed; instead, the player spawns with the Shotgun at the start, altering the initial strategy significantly. : Grants direct entry to the lower laboratories,

A fresh opening cinematic showing the protagonist arriving at the ominous homestead by car.

The update refined the use of the Shotgun and Tranquilizer Gun , used to stun the butcher or his pet pig [11]. Meat), a butcher who went insane

The heart of any meat grinder is its cutting system—the knife and plate assembly. In 130mm models, the cutting diameter allows for the use of various hole plates (often including 3, 5, 8, 10, 14, and 20 mm options). This versatility enables processors to produce everything from a fine mince for bologna to a coarse grind perfect for sausages or chili.

: A secondary antagonist (the pet pig) guards specific areas of the backyard. Tool Progression : Used to cut wires and disable alarms. Master Key : The final item needed to unlock the main exit. Shotgun/Tranquilizer : Used to temporarily stun the butcher. 🏚️ Setting & Atmosphere