The surface or underground cavern where the bomb is actually detonated. Closed off during active testing cycles. 📜 Section 3: The Complete RP Script Matrix
Clean, carpeted, and secure. Contains the Director's office, break rooms, and external communications arrays.
Raycasting calculations for structural destruction or player damage should be chunked across frames or calculated using geometric distance approximations ( Magnitude ) rather than intensive physics sweeps. nuclear bomb testing facility rp script
local isTesting = false local currentCountdown = 0 function StartTestSequence(player) if isTesting then return end isTesting = true currentCountdown = Config.TestTimer TriggerClientEvent("Facility:PlaySiren", -1, "air_raid_siren") TriggerClientEvent("Facility:Notify", -1, "Nuclear test initiated by " .. player.Name) while currentCountdown > 0 do currentCountdown = currentCountdown - 1 if currentCountdown == 10 then TriggerClientEvent("Facility:PlaySiren", -1, "terminal_countdown") end TriggerClientEvent("Facility:UpdateCountdownUI", -1, currentCountdown) task.wait(1) end ExecuteDetonation() end function ExecuteDetonation() TriggerClientEvent("Facility:RenderDetonation", -1, Config.BlastCenter) -- Process casualties local players = GetPlayers() for _, p in ipairs(players) do local pPos = p.Character.Position local distance = (pPos - Config.BlastCenter).Magnitude if distance <= Config.SafeDistance then if not IsPlayerInBunker(pPos) then p.Character:Kill() end end end -- Transition to dynamic fallout state StartFalloutPhase() isTesting = false end function IsPlayerInBunker(pos) for _, zone in ipairs(Config.BunkerZones) do if pos.X >= zone.min.X and pos.X <= zone.max.X and pos.Y >= zone.min.Y and pos.Y <= zone.max.Y and pos.Z >= zone.min.Z and pos.Z <= zone.max.Z then return true end end return false end Use code with caution.
Perhaps the most engaging system in NBTF is the Core , which acts as a ticking time bomb that the facility team must manage. The Core's status is strictly defined by its temperature in Kelvin, ranging from "Safe" to "Compromised". The surface or underground cavern where the bomb
Reinforced concrete bunker buried deep underground. Features the firing console, blast shields, and telemetry monitors.
Granted immunity to basic radiation zones and equipped with tools to repair broken pipes, vents, and core cooling lines. Contains the Director's office, break rooms, and external
This comprehensive guide and script blueprint provides everything you need to run an immersive, multi-layered nuclear testing scenario. Part 1: Setting the Stage (The Lore and Environment) The Lore: Sector 7 Outpost
If you would like me to help you expand on a specific part of this script, let me know! I can write the , provide the math for a procedural mushroom cloud growth script , or flesh out a multi-stage reactor meltdown routine . Which mechanism Share public link
"/me synchronizes the system clocks with the central server."
The blast zone. Features a observation tower protected by blast glass.