These bots are simulated players. They utilize real player data structures, which means they can: Log into your alternative characters (altbots). Form dynamic parties and queue for Dungeon Finder.
The OnUpdate method is called every time the playerbot's update timer expires (which is configurable). This is where you'll define the behavior and actions for your playerbot.
Act independently in the world, leveling up, looting, gathering, and equipping gear automatically. playerbot azerothcore new
: Set this to 1 to ensure the server automatically spawns a healthy mix of tanks, healers, and DPS across the world.
I spent the weekend testing a fresh setup with a Paladin tank and three bot followers (Mage, Priest, Hunter). The experience was transformative: These bots are simulated players
Run CMake again to include the new module:
Keep in mind that this is just a basic example, and there are many ways to improve and extend the playerbot framework. We encourage you to explore the AzerothCore codebase and experiment with new features and ideas. The OnUpdate method is called every time the
The AzerothCore Playerbots Module is a sophisticated C++ modification. It allows server administrators to spawn automated characters that mirror human behavior. This is a massive leap forward from the classic, unoptimized Single Player Project (SPP) systems. The module relies on a specialized codebase designed to execute advanced decision-making without tanking server performance. The framework splits bots into two core categories:
While both options are popular in the AzerothCore community , they serve different purposes:
PlayerbotAI.AvoidAOE = 1
Interacting with your bots is seamless. By using simple in-game whispers or party chat commands, you can completely control their behavior. You can tell them to change their combat role, equip specific loot, master a specific talent tree, or hold a specific position in a raid encounter. 4. Optimized Performance Grid