Fix — Rtgi 01702 Release
Open your game's directory and look for the reshade-shaders folder.
: The qquint.fxh or qquint_common.fxh files are missing from the shader directory.
The "fix" isn't just installing the file; it’s about configuring ReShade to understand the game’s depth. Open ReShade ( Home key in-game). Go to the tab.
Open the reshade-shaders folder, then open the Shaders subfolder. rtgi 01702 release fix
The is a recommended update for anyone using ReShade RTGI. By focusing on temporal stability and reducing flickering, it improves the overall realism of screen-space ray tracing.
Note: If this file belongs to a specific software project other than the RTGI Shader (e.g., a niche firmware or a specific modding tool), please provide more context so I can tailor the notes specifically to that application.
Disclaimer: RTGI is a third-party shader plugin developed by Pascal Gilcher via Patreon. Always ensure you are using the official, updated files to avoid broken shaders. If you'd like, I can: Open your game's directory and look for the
The RTGI agent caches previous releases for rollback purposes. When this cache exceeds size limits or becomes corrupted due to disk I/O errors, the release validation step fails with 01702.
If ReShade fails to locate the RTGI files, users must manually define the shader and texture paths: Open the tab.
The RTGI 01702 release fix brings several notable changes and improvements: Open ReShade ( Home key in-game)
Some older titles (like ZOMBI) do not expose the depth buffer correctly to ReShade by default. Users have reported success by wrapping the game executable with . This acts as a translation layer, standardizing the depth buffer output and making it readable for the RTGI shader.
: Resolved bugs where the shader UI would occasionally fail to load or the shader would not compile correctly in certain versions of ReShade (standard versions around 4.8.x or 4.9.x).