: Defensive Combat Units (DCUs) feature improved pathfinding AI, reducing instances where deployed drones fail to register nearby structural threats or rapidly shifting infantry squads. Tempest Dynasty Enhancements
: Fine-tuned Glicko-2 calculations cap maximum point variations.
To counter the Wraith, GDF gets a new support power: the Sweeper Drone. For 300 resources, a fast-moving drone flies a circular patrol path around any designated structure for 45 seconds, revealing all cloaked units in a wide radius. This is a direct answer to the stealth-meta that plagued v1.7.2.
Beyond the headline features, v1.7.3 is packed with subtle yet impactful improvements that streamline the user experience. Here is a breakdown of the key QoL changes: Tempest Rising v1.7.3
The release of represents a crucial evolutionary step for the acclaimed real-time strategy (RTS) title developed by Slipgate Ironworks . Serving as a direct spiritual successor to classic base-building strategy giants of the 1990s and 2000s, the game has consistently reshaped its competitive and casual landscapes through iterative development. Version 1.7.3 fine-tunes faction balance, optimizes underlying performance mechanics, and enhances quality-of-life systems for both single-player commanders and multiplayer ladder competitors. Balancing Global Powers: GDF vs. Tempest Dynasty
It's not asking for an upgrade.
The current v1.7.3 meta heavily emphasizes specialized build orders for ranked play: Primary Focus Key Units/Structures Peacekeeping & Intel Specialists in information warfare and surveillance Tempest Dynasty Aggressive Expansion Tempest Rigs for rapid resource processing and for early harvester harassment Popular Build Order: The "Eco Boom" (Dynasty) According to the Tempest Rising Wiki , a standard Dynasty opening includes: Logistics Plan first for faster construction. Machine Shop facing the nearest Tempest field. Queue 5 Tempest Rigs immediately to maximize early-game income. placement outward to expand the buildable area. Campaign & Performance : The dual campaigns (GDF and Dynasty) offer approximately : Defensive Combat Units (DCUs) feature improved pathfinding
"Tempest Rising" v1.7.3 represents the maturity of the game's development cycle. It moves the title away from the "fix-it" phase and into the "refinement" phase. By stabilizing the engine, balancing the factions, and adding necessary player-centric features, the developers have solidified "Tempest Rising" as a worthy successor to the RTS legends of the past. For players who may have been hesitant at launch, v1.7.3 signals that the game is now in a stable, polished state ready for extended campaigns and competitive multiplayer.
The game features two distinct, branching single-player campaigns, classic skirmish and multiplayer modes, and has been praised for its "Special Very Positive" rating on Steam, currently boasting an 88% approval rating. It was even nominated for Best Sim/Strategy Game at the TGA 2025 awards. With v1.7.3, the developers aimed to further solidify the game's position in the RTS pantheon.
As of April 2026, player sentiment remains generally positive with an on platforms like SteamDB. Tempest Rising patch 1.4.0+49623 For 300 resources, a fast-moving drone flies a
Expect a slower, more methodical approach to the early game in multiplayer match-ups. With GDF Riot Troopers and Dynasty Igniters receiving direct efficiency nerfs, players can no longer rely purely on Tier 1 infantry blobs to close out matches inside the first seven minutes.
However, as players pushed these systems to their limits, glaring balance disparities emerged between the core factions—the highly mobile, high-tech and the hard-hitting, desperate Tempest Dynasty (DYN) . Version 1.7.3 acts as a precise surgical tool, addressing economy-scaling issues, unit over-performance, and quality-of-life adjustments. Strategic Balance Adjustments